Edtech studio × hands-on learning

Less “screen time.”More“I made this.”

Coding clubs. Workshops. One-to-one coaching.
Kids who build things don’t quit themselves. We turn what they love into a real project—with real support, movement inside the session loop, and a parent-visible record of what they actually did.

UBC + onlineK–12, by readinessESA eligible · VR optional
Made here: eight learning tools SCROLL TO SEE WHAT TAKES SHAPE
01Start with a spark

Their interests.
Our starting point.

The game they won’t stop talking about. The world they want to build. The question with five follow-up questions. The medium matters: Minecraft, creative coding, VR, and personal tools can restore the novelty and immersion that make attention possible.

We turn that curiosity into a project with a next step they can actually take. The brain learns through play, so we build attractive, low-stakes, high-reward environments—not one-size-fits-all lesson lists.

GamesCreative codingMinecraftWebsites
The interest opens the door.
The learning goes much further.
02Make it happen

A little challenge.
A little help.
A lot of “ohhh.”

Students build at their own pace, with an instructor to unblock them fast, teach the missing concept when it matters, and stop the “I’m stuck, so I’m quitting” spiral. They try, test, change—and explain why it works.

In the club, they build alongside other learners. Community, purpose, and technical novelty—not passive screen time—create space for collaboration, creativity, and healthy comparison. The work is guided by 10+ years of teaching, hundreds of students and workshops, neuroscience, and a specialty with neurodiverse learners.

Real projects. Room to get stuck.
Support to find a way through.
Hear that idea in action. Meet Poodle.
03See what changed

Not just a finished
project.
A next step.

What did I make? What finally clicked? What will I try next? Each short session report is a plenary: a record of the day’s work and the next place to begin.

Projects live inside Poiesis Pathways—curriculum-rooted, student-chosen programs where proof of learning is the learner’s own work. Plenaries build better habits, make progress visible to parents, and turn reflection into self-coaching.

Build something. Notice what you learned.
Come back with a place to begin.
Meet our learning tools
The making of a makerPOIESIS / OBJECT 001
MAKE IT YOURS
00 / A LITTLE CURIOSITYDrag to look around
Curriculum-groundedStudent-chosenProved through their own work
Find your people. Find your project.

Three ways in.
One philosophy.

A regular place to build, a focused creative session, or time that’s entirely theirs. Each can draw from Scratch, micro:bit, Minecraft, game design, creative coding, robotics, and web development.

Make a day of it02

Workshops

Short themed builds in Minecraft logic, game design, creative coding, and AI basics—for learners, holiday programs, schools, community groups, and special events.

FOR: trying it out or sharing a creative challenge

Make it personal03

One-to-one

A personalised Pathway around the learner’s interests and profile, with an instructor’s full attention for fast skill growth, executive-function support, confidence rebuilds, or catch-up plans.

FOR: a personal project or a specific learning goal

In-person and online options. We’ll confirm the right format and availability together.
The Poiesis Session Loop

Five movements.
One steady
rhythm.

Kids feel safe when the shape is predictable. The shape is predictable so the work inside it can be wild: catch up, move, build, write a plenary, then showcase and play.

03 / THE BUILDING PART

Their project. Their pace.

A stretch of focused making, with an instructor nearby. Students work on their own projects, ask questions, and learn the next concept when they need it.

A typical club rhythm. One-to-one classes and workshops are tailored separately.

Inside the Poiesis studio

We teach. We build.
The next move is yours.

The same idea, in another form: tools that support the learner’s thinking, rather than do it for them. Meet the software side of Poiesis.

08 LEARNING TOOLS / ONE SHARED BELIEF
THE POIESIS WORKBENCH
CHOOSE A TOOL ↓
POODLE / an 8-step playground
CHANGE A STEP. CHANGE THE SOUND.
KICKSNAREHAT
s("bd ~ ~ ~ bd ~ ~ ~") s("~ ~ sd ~ ~ ~ sd ~") s("hh hh hh hh hh hh hh hh")
112 BPM · SOUND ON TAP

An interactive illustration. The full app teaches music through code.

Creative coding

Poodle

Make a beat.
Make the connection.

A guided music-coding workspace that connects code, sound, and visual feedback. Change a pattern, hear what happens, and build from there.

The learner’s next move

Hear it. Change it. Explain what changed.

Open Poodle
PALGEBRA / keep the balance
YOUR GOAL / LEAVE x ON ITS OWN
2x + 4=12

Which move keeps both sides equal?

The next step is a decision, not an animation.

A two-step illustration, not the full algebra engine.

Mathematical thinking

Palgebra

Your next step.
Not a solved answer.

An algebra tutor where students choose each move and an engine checks it. Hints and coaching support the process without taking over the problem.

The learner’s next move

Choose a move. Check it. Understand why.

Open Palgebra
PROVE / keep the writer writing
AN EXAMPLE FIRST DRAFT¶ 01

City parks are important. They make cities better.

A COACHING QUESTION

What does “better” mean here?

MapDiagnosePlanReviseReflect

Authored sample questions—not a live AI response.

Writing & revision

Prove

A better draft.
Still their words.

An AI essay coach built around a five-stage revision process. Paragraph-level feedback helps students plan and revise rather than handing them replacement prose.

The learner’s next move

Map → Diagnose → Plan → Revise → Reflect.

Open Prove
PATRIX / find what you already know

7 × 8
8 × 7= 56

Different order.
Same product.

One pattern from the times table. The full app adds structured practice.

Patterns & practice

Patrix

See the pattern.
Then practise.

A math-facts workbench that makes the structure of the times table visible, then uses spaced practice for the facts that still need work.

The learner’s next move

Notice the relationship before memorising the fact.

Open Patrix
PROLEXIA / a story with a sound in mind
/sh/

A ship came to the shore. Sam found a shell beside a little shop.

An authored story fragment. This page does not use your microphone.

Reading practice

Prolexia

A story built
around the practice.

A reading tutor that creates stories around sounds a learner is practising, follows their reading aloud, and gives teachers a view of progress.

The learner’s next move

Practise particular sounds in the context of a story.

Open Prolexia
PARIETAL / a different reading rhythm
MANUAL / WORD BY WORD01 / 11
Some

A manual pacing example. Not a claim about reading speed or comprehension.

Reading tools

Parietal

Your book.
Your reading rhythm.

An EPUB reader with word-by-word reading modes, adjustable pacing, and progress that can sync across devices.

The learner’s next move

Choose a reading mode and control the pace.

Open Parietal
PULSE / more than right or wrong
ONE QUESTION01 / 01
In code, what is
a loop for?

Think of an answer first.

TIME UNTIL REVEAL—

A local timer illustrates response time. It is not a score or mastery estimate.

Study & recall

Pulse

Right is only
part of the story.

A flashcard app that uses response time alongside correctness to help decide what comes next. Built for short study sessions, not endless card flipping.

The learner’s next move

Practise with attention to hesitation as well as accuracy.

Open Pulse
STROOP / when word and colour disagree

Name the ink colour.
Not the word.

BLUE

Two signals. One instruction.

One colour-matching example—not a clinical test. Colour differences may not be accessible to everyone.

A psychology experiment

Stroop

Notice what
gets in the way.

An interactive version of the classic Stroop task: match the ink colour while the word may say something else. Compare the task’s phases and read the accompanying references.

The learner’s next move

Experience an interference task. Then ask why it happens.

Open Stroop

Small interactive illustrations, not the full apps. Nothing you do in these examples is saved. Each full app opens separately; access and sign-in may vary.

MADE BY POIESIS

Try an idea here. Take it further with a person.
Ask how a workshop or one-to-one session could fit what you’re working on.

Also on the workbench / in developmentPoiesis ProgressProduct concept

A place to see
what changed.

What did I make? What clicked? What will I try next? We’re designing a clearer way to connect those reflections over time.

This is a separate product concept—not an available parent portal or a shared dashboard connecting all eight apps.

poiesis progressProduct concept
A LEARNER’S PROJECT NOTESEXAMPLE / 01

My first obstacle course

What I built
A playable level with a start, a finish, and a few very unfair jumps.
What clicked
Changing one thing at a time makes a bug much easier to find.
Next time
Add a checkpoint. Let someone else test it. Make the jumps fairer.

A preview of the progress experience we’re designing.
This is a concept, not a live student dashboard.

Good questions

A few things
you might
be wondering.

Does my child need to know how to code?

No prior coding experience is needed to start a conversation. Tell us what they enjoy and what they’ve tried; we’ll discuss a suitable starting point and level of support.

Do we need a VR headset?

No. VR is one option, not an entry requirement. Sessions can also use ordinary video calls or take place in person. We’ll confirm the equipment needed for your chosen program before you begin.

What ages and learning needs do you work with?

Typically K–12, placed by readiness and fit rather than age alone. We work with homeschool students, ADHD and autistic learners, gifted and twice-exceptional students, and learners seeking enrichment or a confidence rebuild.

How will I know what they’re learning?

Projects are parts of Pathways, and each daily session report is called a plenary. Together they make problem-solving, planning, debugging, communication, confidence, and next steps visible. We’ll agree on how updates will be shared for your program. The Poiesis Progress concept above shows the direction of our reflection tools, not an available parent portal. The learning apps are separate projects, not a shared reporting system.

Is the curriculum standards-aligned?

Yes. Core curriculum is built around CSTA standards and Science Practices, adaptable to K–12 requirements and individual learning plans. The project is chosen by the student; the curriculum spine keeps the learning rigorous.

Can we use homeschool or educational funding?

Poiesis is eligible for ESAs, homeschool grants, and education savings accounts. We can provide progress logs, attendance records, curriculum-alignment reports, and other documentation a funding agency requests.

How do the apps fit with classes?

They are separate projects from the Poiesis studio. Classes remain instructor-led; we’ll discuss which tools and activities suit the learner. App access and sign-in requirements may vary by project.

What are the schedule and fees?

These depend on the program, format, and support needed. Get in touch and we’ll confirm availability, session details, and pricing before you commit.

Can you run a workshop for our school or group?

Yes—let’s talk about your learners, the time you have, and what you’d like them to make. We’ll work out the scope, equipment, and format together.

Curiosity is a perfectly good plan

Book the call.
See the loop.

A free 20-minute intro call. We listen, you ask, nobody pitches. Tell us about the game, big idea, or project they can’t stop talking about. If it fits, we line up the first session.

A conversation first. A plan that fits.
Hello, possibility.

Let’s find a
starting point.

A few words are plenty. This prepares an email to Hussein, not a booking or a payment.

What are you interested in?

Please leave out diagnoses or sensitive information. Nothing is sent or stored by this page.

To: hussein@poiesis.education